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Journey Soundtrack (2012)

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‘Journey’ turns 10: Austin Wintory has found a way for you to experience it for the first time, all over again

10 years later, gaming’s only Grammy-nominated soundtrack gets reimagined, reorchestrated and revived, ready for another Journey

Journey. Credit: thatgamecompany

Rock The Spacebar is a twice-monthly column investigating the great music that underpins your favourite games. This week, Dom Peppiatt talks to composer Austin Wintory about why – after 10 years of Journey – the composer is ‘visiting with an old friend’ and giving us all the chance to reconnect with a watermark moment in the gaming artform.

V ery shortly after Journey was released, there was a story that did the rounds at Sony and thatgamecompany – publisher and developer of Journey , respectively. Someone that worked in the games industry had emailed the team, telling the companies that he had lost his father a year or so before Journey had launched. The man had rejected a call from his father in order to get some work done one night, and that same night his father passed away.

  • READ MORE: Sea Power, ‘Disco Elysium’, and the importance of being miserable

Over the course of the next year, the man couldn’t shake the guilt of that night and fell into a depressive spiral. The grieving process stalled. Whilst playing Journey – a wordless adventure game where you may, or may not, meet other players as you are drawn inexorably to a distant mountain – the man encountered one single other player. A player that would change his life.

“So he was in that place emotionally, and he played the game, and he managed to stick with one player the whole time,” the game’s composer, Austin Wintory, tells me in an interview on the game’s 10th anniversary. “For him, the emotional momentum just kept gaining and gaining, and then he made it to the finale and in the excitement of it all… he lost track of this other player, this guide and companion.”

Journey

The finale – paired with a Wintory piece called Apotheosis – is an evocative climax that sees the player ascend to the mountaintop after a laborious trek through myriad trials, undulating between hills and valleys before settling at this one, singular destination you’ve been able to see from the very beginning of the game. Cellos, violas, harps and choral elements dance with each other. Wintory weaves a slower version of Journey ’s main theme – something you’ve heard multiple times in the game at this point – alongside a more urgent call to action, thrumming you onwards, upwards. It’s catharsis in your hands as you clutch your PlayStation pad.

“As he landed at the mouth of the summit,” Wintory continues, “the other player was standing there. Waiting. And then they go through the final act together. The guy that wrote in to us says, in that moment, he felt this weight being lifted off his shoulders – that the thing that had bothered him was that he had never been able to say goodbye, and in playing this game had inadvertently, subconsciously, projected that onto this other player. He came out of this experience feeling different. That experience – something that real and the personal – is orders of magnitude beyond anything any of us could have hoped for when making Journey .”

Journey is a game about life, death, and rebirth. Named after (and explicitly following) the hero’s journey theory of narrative per Joseph Campbell, the game is a not-so-subtle observation on human life and the connections we allow in, dance around, and disconnect from. It is a mute game that has spoken to thousands of people around the world – if not millions, at this point. The game’s testers cried when they were debugging it in development. And it was the first game – ever – to have its music nominated for a Grammy . Journey ’s significance comes in personal, global, industrial flavours. But you’d never know that, talking to Wintory – perhaps one of the most humble artists I’ve ever had the pleasure of chatting to.

“I saw an interview with Jeff Bridges a couple of years ago, a career retrospective,” reflects Wintory. “The interviewer asked him how he feels that – despite winning an Oscar, and being associated with so many iconic movies – he will forever be The Dude from The Big Lebowski . ‘What an honour,’ he goes. ‘The idea that I might be outlived by The Dude, and that some day when I’m gone The Dude will carry me forward because that role found its place.’”

You know what they say:  The Dude Abides . It’s telling that this interview sticks with Wintory – he’s had the pleasure of taking Journey around the world, even as he’s been working on new music, and there’s no trace of bitterness or sense that Journey overshadows his legacy in a negative way. No, he embraces it. He calls it a game that has shaped his career, that was instrumental in making him one of the most recognisable names in games. “It’s an old friend that you never get tired of visiting with,” he notes at one point.

A few times during our chat, the composer remarked about how Journey nearly didn’t make it, that there were a multitude of near-misses that could have kept the game from finding a wider audience. It took two years longer to make than Sony wanted, the development team struggled paring down ideas to fit the scope of the project, and there was always a question about funding hanging over the studio.

But it did happen. Journey did launch. And to critical and commercial success. It launched Wintory’s career into the stratosphere, and thatgamecompany became the darling of the art game world. Ask anyone if they’ve played Journey and they’ll rave about their wordless connections with other players, the way unspoken relationships lived and died in the sand and snow, and the incredible music that held their hands through every step of this literal and metaphorical expedition into the heart of the human experience.

Wintory’s score – which was explicitly designed to be a “profoundly cathartic and emotional experience,” per creative director Jenova Chen – is built around a few essential pillars that players unassumingly control. You are represented by the cello, a main part of the arrangement used to dial in on you in moments of agency and introspection. Orchestral swells and strings are used to suggest there’s something bigger out there, and often accompany glimpses of that eternal, imposing peak you’re magnetically drawn to. Harps and violas represent other players you may meet on your journey – elements of the score you can miss entirely if you play offline, or at the wrong time of day, or if you’re just unlucky.

“The thing I love above all about writing music for games is making music where the player feels like a real meaningful co-author of the experience,” says Wintory. “And that they feel like they are shaping what they hear, that they aren’t just being subjected to it in the way they are in music, or films, or even performances: they are actively helping figure out how everything unfurls for them. It’s an art form that has no real equivalent, anywhere else.”

Journey. Credit: thatgamecompany

It might seem odd, then, that for the game’s 10th anniversary, Wintory has “re-orchestrated” and “re-imagined” the Journey score with Traveler. Unlike its decade-old counterpart, Traveler is not paired with an interactive experience, and you – as a player or listener – cannot control the elements you can hear. Wintory, the London Symphony Orchestra, the London Voice choir, cellist Tina Guo and a host of guest musicians have revisited Journey to walk in its footsteps again. This time, though, you’re not controlling where they’re going.

So why go back? “Ultimately, I wanted to come back to this soundtrack because I want to make something new enough that it sounds like you’re listening to it for the first time,” Wintory says. “And the motivation for that is because one of the recurring messages I have gotten over the past decade is from people saying Journey is their favourite game of all time, and that they wish they could go back and experience it for the first time and experience it again as if they’ve never played it.

Journey

“I have no ability to neuralyze people, Men In Black -style, and give them that experience. But if I go and I take the score and I reimagine it as this grand symphonic piece… may be able to approximate that for them”

Wintory is onto something. Whilst writing our chat up, I was listening to Traveler and it tickles something in your cortex; evoking curious first steps on sandy dunes, howling winds in ancient chasms, life-affirming flits on mountain summits.

“You’ve never heard Journey this way – this version, this precise succession of notes, played this way. Maybe it’ll sneak into your head that you’ve experienced it for the first time. That’s my fantasy.”

Journey is life-changing. For thousands of people around the world, for a man struggling with his grief, and for Wintory himself. Artform-defining, career-defining, and affirming all at once, it’s the sort of project you don’t get to see come around very often.

It’s clear from the way Wintory speaks about the game that Journey has left as much an indelible imprint on him as it has on anyone that’s put down the pad after reaching the mountaintop and sat with their thoughts for seconds, minutes, hours afterwards.

Coming back to it, after 10 years, feels right. Inevitable. After all, Journey is a game about life, death, and rebirth. And, per Joseph Campbell, going back around for another go is all part of the journey.

‘Traveler: A Journey Symphony’ is available now on Bandcamp and streaming services. iam8bit is repressing the Journey soundtrack on 180-gram audiophile black vinyl, and pre-orders are now live . Journey is currently on sale for 50 per cent off on both Steam and the Epic Games Store.

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Journey (Original Video Game Soundtrack)

April 10, 2012 18 Songs, 59 minutes ℗ 2012 Sony Interactive Entertainment LLC, under exclusive license to Sony Music Entertainment

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Journey Review

We walk until this path is done.

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Those of you that played Flower might notice that Journey mirrors many of its predecessor's emotional milestones. Journey celebrates the poignancy of nature, it startles you with the unexpected, and empowers you in an exhilarating, unforgettable conclusion. The hours spent completing Journey will create memories that last for years.

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Experience the wonder in this anonymous adventure where you travel on a life’s passage, with the chance to connect with companions along the way.

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Alone and surrounded by miles of burning, sprawling desert, you soon discover the looming mountaintop is your goal. The passage will not be easy but this experience of a lifetime will help you discover who you are, what this place is, as you arrive at your purpose.

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Soar above ruins and glide across sands as you explore the secrets of a forgotten civilization.  Featuring stunning visuals, haunting music, and unique online gameplay, Journey delivers an experience like no other.

The release of Journey attracted over 100+ industry awards and media accolades, with some naming the game as their ‘Game of The Year’ in 2012.

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Why Journey’s ending was so hard to score

Composing Journey’s soundtrack was a Journey itself

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Journey is such a seamless, timeless game, and it feels as though it was delivered fully formed by some ancient video game god. Of course, that is not the case. The path to developing the game was an arduous one, with an especially interesting quirk: the music was composed right alongside the development of the game. It even directly influenced its design.

Composer Austin Wintory sat down with us for an interview to explain how this creative process gave us Journey ’s memorable score. While the game’s first song was practically written the day Wintory was asked to join the project, the same would not be the case for the game’s last song, “Apotheosis.” Nothing would be harder for both the team and Wintory than nailing the end of this harrowing journey.

If you enjoy this video game composer interview, be sure to check out other videos on The Sims composer Jerry Martin and Final Fantasy 7 composer Nobuo Uematsu .

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Journey (Arcade)

Posted by Aaron Vark on August 17, 2016

Journey - Arcade (1983)

After Data Age bombed with their chance of a Journey game on the Atari 2600, Bally Midway decided to make a game based on the rock band for arcades in 1983. While this game improves on some aspects of  Journey Escape , it still falls short of being something worth playing.

Some of the major improvements, other than better graphics and actually pretty nice music, is the fact that you actually play as the individual members of the band. And they actually look like they’re supposed to, as this game is actually the first game to use digitized sprites, specifically Black and White photos of the member’s heads placed on normal sprite bodies. Even through this new technology, the game is still pretty mediocre, and even the new technology creates some problems.

The plot involved the five members of Journey getting in their spaceship and travelling to alien worlds to get their instruments. The game is essentially a mini-game compilation, with one minigame for each of the five members of Journey, each involving two parts (get the instrument, get back to your ship). However, all of them have their own specific flaws. The player can select whichever stage they want a la  TRON , but for the sake of the article they will be listed in clockwise order from the top. The song that plays in the hub world is “Lights.”

First is Steve Smith’s stage, which is one of the better ones, at least for the first half, and one of the worst for the second half. There are drums moving around the stage, and Steve has to jump on all of them to change their color from red to blue, all while not falling to his doom. It sounds easy enough at first, but once Steve gets his drums, the game starts throwing weird infinity symbols or bat things at him while he has to shoot them with his drums a la  Galaxian . (All of the instruments are also guns. Go figure.) Again, it sounds easy enough, but more often than not another wave of bats will come out when you’re about to reach the exit and kill you, and the hitbox for your drums is huge, so Steve will probably get hit around this time pretty often. Often times Steve will be a couple pixels from the finish line and one of those bat things attacks him out of nowhere. Steve’s drum sprite would probably benefit from having one bass drum instead of two. The song that plays during Steve’s stage is “The Wheel in the Sky.”

Next is Ross Valory’s stage, which is probably the weirdest one. Ross has to jump on these escalating elevators in order to reach his bass at the top of the screen. Once that happens, the game goes full bullet hell and the elevators start shooting vinyl records at him, and Ross has to shoot back at the pillars with his bass until they are destroyed. The first half of the stage takes a while to get used to, and the flurry of shots with no clear pattern makes it difficult and often times impossible to dodge. The fact that the pillars regenerate don’t help either. The song that plays during Ross’s stage is “Still they Ride”.

Afterwards is Jonathan Cain’s stage, which is probably the most derivative and one of the worse ones. Jonathan is essentially doing a reverse  Donkey Kong , where he has to go down several slanted platforms to reach his keyboard, all while dodging these glowing beams that flash green and blue as opposed to barrels. After that debacle, he has to go back up to his ship while dodging and shooting at these various pink orbs with his keyboard. What’s tricky about the first half of the stage is that you automatically move in the direction you’re supposed to go, and jumping is done with up and really only raises your legs above the ground and doesn’t actually move you up. It isn’t so bad once you get used to it, but the second half is incredibly frustrating due to Jonathan moving so slow while having to dodge various obstacles, and the hitboxes for the keyboard and Jonathan’s head are huge, so he’ll often die from a projectile or object just barely grazing him in those areas. Overall, this stage is very frustrating, and probably amongst one of the worst ones. The song that plays during Jonathan’s stage is “Stone in Love”.

After that is Steve Perry’s stage, which is also one of the most frustrating ones. In it, Steve has to navigate through revolving turnstiles, the same from Cain’s stage, to reach his microphone. Once that happens, the turnstiles turn red and white, turn straight, and start moving downward, while Steve has to shoot them with his microphone. More often than not, this stage has the same problem of Cain’s stage in that the Steve’s head is huge, and often the turnstiles will lightly graze his hair and kill him. However, it is very easy to spam the fire button as there is no recovery time, so it’s a matter of making an opening for yourself and hoping for the best. The song that plays during Steve’s stage is “Don’t Stop Believin’,” which, sonically, is leagues ahead of the Atari version.

Finally is Neal Schon’s stage, which is probably the easiest in terms of both the first and second half. Neal has to navigate his way through a cave using a jetpack to get his guitar, while not touching any of the walls, afterwards, he has to get out and dodge these mini-scarabs. The mini-scarabs often don’t attack, and getting in and out is actually pretty easy if you’re familiar with games like  Lunar Lander . The song that plays during Neal’s stage is “Chain Reaction.”

Once all the minigames are beaten and all the instruments are collected, Journey goes to their concert venue and starts playing a show. The player, meanwhile, controls Herbie the bouncer as he tries to block people from getting to the stage. If the concertgoers get to the stage, they take Journey’s instruments and scatter them across the universe, starting the whole game over again. In the original arcade release, a cassette tape player was hooked up to the machine that would play “Separate Ways (Worlds Apart)” during this section. When playing in MAME, you can download a sound sample to replicate this.

While the arcade game can be appreciated for its historical merit of its use of licensed songs and digitized sprites, both games feel very clunky, derivative, and overall very frustrating. A few years later, games such as  Michael Jackson’s Moonwalker  came out, which actually had decent game design in addition to starring real-life musicians. Today, most games starring real-life musicians are rhythm games such as  The Experience  and the  Guitar Hero  /  Rock Band  series. But what really needs to happen is a KISS beat-em-up. Why hasn’t that happened yet?

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journey music game

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Embark on your own musical journey with the official soundtrack to the game Journey, composed by Austin Wintory. Featuring live orchestra and captivating soloist performances, the Journey soundtrack paints a moving, introspective backdrop to the game and stands on its own as a work of singular beauty. Austin Wintory s Soundtrack for Journey is the first videogame soundtrack to be nominated for a Grammy Award. Audio CD, 1 Disc.

Breaking G.A.N.G. News: Austin Wintory s Soundtrack for Journey becomes the first videogame soundtrack to be nominated for a Grammy Award. In case you haven t yet heard the groundbreaking news: For the first time in history, a soundtrack album from a videogame, Austin Wintory s spellbinding soundtrack for Journey, has been nominated for the Grammy Award, Best Score Soundtrack for Visual Media. I and the other officers of G.A.N.G. offer our hearty and well-deserved congratulations to Austin on this groundbreaking achievement.. What you may not know is the tremendous amount of the behind-the-scenes work and effort that went in making it possible for a game soundtrack even to be nominated... Rewind to 1998, when composer Chance Thomas, put together a group of a dozen of the top game composers to formally lobby NARAS (which organizes the Grammys) to create a new Grammy category for videogame music. At the time, the Grammy for original score was called Best Instrumental Composition Writing for a Motion Picture or for Television. Videogame soundtracks weren t even eligible to even be nominated at the time! Chance and those of us in that group showed how game music had changed it was no longer Pacman and Donkey Kong-- but often included full orchestral scores deserving of recognition by the music industry. It was slow work, and NARAS declined to create a new category. However after continued lobbying, in 2000 NARAS agreed that videogame soundtracks warranted a closer look, and became technically eligible, as the soundtrack category was modified to become Best instrumental Composition Written for Motion Pictures, Television or Other Visual Media . Yes, 2 years of lobbying resulted in adding 4 words to the existing soundtrack category, with videogames falling under the catchall of and other visual media. While significant, this still somehow put videogames below Motion Pictures and TV. A renewed concentrated effort was orchestrated by Chance, G.A.N.G., through its founder Tommy Tallarico and President Paul Lipson as well as EA s Steve Schnur, and NARAS s Leslie Ann Jones and Greg Gordon. Fast forward, and in 2011, Videogame music made history, getting additional attention from the music industry, as a song originally recorded for Civilization IV, included on Christopher Tin s album of original music, Baba Yetu, won the Grammy for "Best Instrumental Arrangement Accompanying Vocalists. Although released on a solo album, that represented the first time a Grammy was awarded to a song that was originally written for a videogame! In 2012 recognizing the importance of the artform of videogame music, NARAS decided to place Videogames, Movies and Television on equal footing, re-naming the soundtrack category Best Score Soundtrack for Visual Media. It is in that category, along with soundtracks for films composed by John Williams, Hans Zimmer and Howard Shore that Austin s Journey soundtrack will compete for the Grammy in 2013. Once again, congratulations to Austin on this groundbreaking achievement. And we should all thank Chance Thomas and the others inside and outside of GANG who lobbied tirelessly for years to help teach the world of the importance of videogame music as an art form, making it deserving of respect and recognition through awards such as the Grammy. It is no coincidence that providing this kind of education about game audio to the broader community in this case NARAS-- is one of the core missions of G.A.N.G. --Brian Schmidt-President, Game Audio Network Guild

Product details

  • Is Discontinued By Manufacturer ‏ : ‎ No
  • Product Dimensions ‏ : ‎ 5.59 x 4.96 x 0.39 inches; 3.25 ounces
  • Manufacturer ‏ : ‎ Sumthing Else
  • Date First Available ‏ : ‎ July 3, 2012
  • Label ‏ : ‎ Sumthing Else
  • ASIN ‏ : ‎ B008DCOVP2
  • Number of discs ‏ : ‎ 1
  • #2,455 in Movie Soundtracks (CDs & Vinyl)

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Journey Vinyl Soundtrack 2xLP (10th Anniversary Edition)

journey music game

  • 10th Anniversary Edition
  • 2xLP on Audiophile 180g Black Vinyl
  • Featuring Updated Art including Obi Strip, Printed Inner Sleeves & Center Labels
  • Music by Austin Wintory
  • Album Art by Mark Englert

Rarely does a game come along that shatters all convention, revolutionizing our perspective on what interactive entertainment is capable of. Journey , the seminal, groundbreaking and now-legendary opus from developers thatgamecompany and Santa Monica Studios and publisher Sony Interactive Entertainment , is a perfect expression of that. To celebrate its momentous 10th anniversary, iam8bit is ecstatic to revisit one of the very first (and best-selling) vinyl soundtracks that we minted nearly a decade ago, offering composer Austin Wintory ’s passionate, evocative and emotional score on the purest quality pressing possible — 180-gram audiophile black vinyl. We can’t overstate just how immaculate and important Journey ’s music is to the greater gaming echelon — a fully orchestrated masterpiece, where robust epicness is complemented by intimate solos — which is exactly why it was the very first video game album nominated for a Grammy. This is a must-have for every vinyl collection, and it’s never sounded better!

journey music game

TRACKLIST 

First Confluence

Second Confluence

Third Confluence

The Road Of Trials

Fourth Confluence

Temptations

Fifth Confluence

Final Confluence

The Crossing

Reclamation

Was Born For This

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Journey (Original Video Game Soundtrack)

Journey (Original Video Game Soundtrack)

  • Austin Wintory
  • Release Date: 12th Feb 2021
  • Catalogue No: G0100045361710
  • Label: Sony
  • Length: 58 minutes

No digital booklet included

Wintory: Nascence

Wintory: The Call

Wintory: First Confluence

Wintory: Second Confluence

Wintory: Threshold

Wintory: Third Confluence

Wintory: The Road of Trials

Wintory: Fourth Confluence

Wintory: Temptations

Wintory: Descent

Wintory: Fifth Confluence

Wintory: Atonement

Wintory: Final Confluence

Wintory: The Crossing

Wintory: Reclamation

Wintory: Nadir

Wintory: Apotheosis

Wintory: I Was Born for This

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journey music game

AFK Journey Review: A magical adventure through Esperia

Experience the journey in esperia.

AFK Journey Review

AFK Journey , a  world-based  RPG  by FARLIGHT Games , offers players an immersive 3D world adventure set in the enchanting realm of Esperia. Throughout the game, players engage in strategic battles against the formidable Faceless, accompanied by a diverse cast of heroes. After spending hours immersed in this captivating RPG, I’ll provide a comprehensive review of AFK Journey, delving into its core gameplay elements and offering a fair evaluation of the overall gaming experience.

I have tried and tested AFK Journey on Xiaomi Redmi 9t for over 20 hours to make sure I checked all the available features and got the best possible experience to judge it properly and write an in-depth piece.

If you need help, you can navigate the challenges of AFK Journey by mastering its strategies with our beginner’s guide . Gain valuable insights and tips to enhance your gameplay and increase your chances of success. Also don’t forget to explore redeem codes for in-game rewards and utilize essential guides such as reroll guide , team composition guide , and tier list to optimize your journey. Plus, easily connect with customer support to resolve any in-game issues hassle-free.

The Storyline takes you on a memorable journey through Esperia

Let’s start the AFK Journey Review with the storyline, in the game you’ll assume the role of Merlin, the legendary mage. From the outset, you’re thrust into a realm brimming with ancient prophecies and hidden truths, shaping the destinies of heroes in Esperia .

Guided by the enigmatic figure of Merlin , you embark on a journey through diverse landscapes and thrilling encounters. The narrative unfolds gradually, revealing the rise and fall of gods, conflicts between factions, and the struggles of diverse inhabitants. Each faction brings unique perspectives and conflicts, adding layers to the overarching tale.

AFK Journey Review

Voice acting further breathes life into characters, making their journeys feel personal and authentic. Beyond the main plot, hidden quests and lore tidbits await exploration, ensuring there’s always something new to discover in Esperia.

Overall, I can say AFK Journey offers an immersive narrative experience that fans of fantasy adventures will enjoy. With its captivating storyline and engaging characters, it’s a journey worth taking for those seeking an escape into a magical world.

The game provides strategic battles and exploration

Now let me talk about my experience with the gameplay. AFK Journey’s gameplay revolves around strategic battles and open-world exploration. And there’s a vast array of heroes to choose from, each with unique abilities and strengths. Sure, some heroes might be stronger than others, but that’s all part of the fun. What’s great is that you can upgrade and acquire a variety of these heroes as you progress. So, there’s always something new to try out.

And the hex-based battle system adds a whole new dimension to combat. You’ve got to think about how you position your heroes on the battlefield to come out on top. It’s not just about brute strength it’s about tactics and careful planning, which I found engaging. Speaking of strength, how powerful your team is depends on a bunch of factors, like the gear they’re equipped with and the artifacts they possess. It’s all about finding that perfect balance and maximizing your team’s potential.

AFK Journey Review

You can also roam the open world of Esperia. Discovering hidden treasures, completing quests, and encountering other players along the way. The world is richly detailed, with diverse places, NPCs, and mini-games to keep players entertained. However, sometimes you can’t pass and get stuck on some obstacles.

When it comes to game modes, there’s a ton to choose from. Seriously, you’ll never be bored. Whether you’re into arena battles or just want to explore different realms, there’s something for everyone. But PvP modes like the Arena and Honor Duel may feel imbalanced due to faction and character disparities.

However, one potential drawback in the gameplay mechanics is the reliance on gacha mechanics for hero acquisition. While this is a common feature in many mobile games, some players may find the randomness of gacha pulls frustrating or limiting to their progress. Despite the drawbacks in the hero acquisition, my experience with the gameplay of AFK Journey has been nothing short of fantastic. With its diverse roster of heroes, strategic combat system, and rewarding exploration, it’s a game that’s kept me hooked.

Experience the mesmerizing visuals with relaxing music

With my experience in the game, I can say graphics are truly a sight to behold. The colors are soft and lovely, and the character models look amazing. From the lush landscapes of Golden Wheatshire to the mysterious allure of the Dark Forest , every environment is beautifully crafted with intricate details and vibrant colors.

The character designs are equally impressive, with each hero rendered in exquisite detail, making them feel truly alive. From the smooth animations to the intricate customization options, every detail feels meticulously designed.

AFK Journey Review

In terms of sound and music, AFK Journey delivers an auditory experience that complements its visual splendor. The soundtrack is perfectly tailored to the game’s art style and setting, enhancing the atmosphere. The combat sounds can be a bit overwhelming at times, with each hero having their own set of abilities. But the unique voice actors for each hero add depth to the characters and make them feel more lifelike.

Although the combat sounds may occasionally overwhelm, the overall synergy between graphics, music, and sound design elevates AFK Journey’s qualities. This ensures that players are fully engrossed in the enchanting world of Esperia.

AFK Journey offers intuitive and clean controls and UI

When it comes to controls in AFK Journey, I found them to be quite user-friendly. Navigating through the game is relatively intuitive, whether you’re on a mobile device or using a PC. The touch controls on mobile are responsive, making it easy to interact with the game’s various elements. They say the controls on PC are equally smooth, with keyboard shortcuts enhancing the user experience.

However, when it comes to exploration, the controls can feel a bit limited. Venturing off the main path can sometimes result in getting stuck on obstacles or encountering invisible barriers, which can be frustrating for players looking to explore the world more freely.

AFK Journey Review

As for the user interface, AFK Journey’s UI is clean and well-organized, making accessing features and necessary information easy. The menus are straightforward, with clear icons and labels guiding players through different sections of the game.

While AFK Journey excels in providing intuitive controls and a clean UI, I feel there are areas for improvement, particularly in addressing limitations during exploration. Despite this, the game offers an enjoyable experience for players seeking adventure in its fantastical world.

Purchases in Esperia will depend on your personal preference

In my experience with AFK Journey, the in-app purchases offer a decent boost for players looking to progress more easily in the game. However, you can progress through the game without feeling pressured to spend money.

Resource gathering is made easier with the auto-battle and AFK features, allowing progress even when offline. This means you can still make strides in the game without dedicating all your time to it, which is great for those with busy schedules.

AFK Journey Review

Moreover, the game offers a diverse range of heroes and customization options, ensuring F2P players have plenty of avenues for progression and experimentation. While acquiring top-tier heroes might take more time and effort for free-to-play players, it’s not an insurmountable obstacle. With this, there’s still a sense of accomplishment in building up your team over time.

Though I value the option for in-app purchases, I’ve discovered that progressing without them is feasible, albeit slower. Ultimately, the decision to make purchases depends on personal preference and play style.

Final Verdict

After spending considerable time with AFK Journey during this review, I can confidently say that it offers a captivating experience for players even for the ones who never played AFK Arena . With its engaging storyline, polished gameplay mechanics, stunning graphics, and immersive sound design, AFK Journey stands out as a must-play title in the realm of mobile gaming.

While it has minor drawbacks, the overall enjoyment and satisfaction derived from exploring the world of Esperia far outweigh any shortcomings. Overall, if you’re into mobile games, AFK Journey is worth checking out for its awesome adventure in Esperia.

AFK Journey Review by GamingonPhone

Gameplay mechanics - 7.8, storyline - 8, graphics and music - 9, controls and ui - 7.5, free-to-play elements - 7.5.

AFK Journey offers a captivating experience for players. While it has minor drawbacks, the overall enjoyment and satisfaction derived from exploring the world of Esperia far outweigh any shortcomings.

That’s all from us for the AFK Journey Review! Did you find our AFK Journey Review helpful? Do let us know in the  comments !

For more Mobile Gaming news and updates, join our  WhatsApp group ,  Telegram Group ,  or  Discord server . Also, follow us on  Google News ,  Instagram , and  Twitter  for quick updates.

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Back to Black

Marisa Abela in Back to Black (2024)

The life and music of Amy Winehouse, through the journey of adolescence to adulthood and the creation of one of the best-selling albums of our time. The life and music of Amy Winehouse, through the journey of adolescence to adulthood and the creation of one of the best-selling albums of our time. The life and music of Amy Winehouse, through the journey of adolescence to adulthood and the creation of one of the best-selling albums of our time.

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  1. Journey (The Band)

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  2. Journey (Original Soundtrack from the Video Game) by Austin Wintory on

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  5. JOURNEY Music Montage 🎵 Find your own Path (Fan Made Game Trailer

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  6. ᐉ Journey (Original Video Game Soundtrack) MP3 320kbps & FLAC

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  2. Journey 1983 Arcade Full Soundtrack

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COMMENTS

  1. Journey Video Game Soundtrack

    Journey full album (OST / Soundtrack) from the video game http://thatgamecompany.com/games/journey/Journey music composed by Austin Wintory https://austi...

  2. Journey

    Track 1 of 18 from the Official Journey Soundtrack.This is one of the most beautiful soundtracks I've ever heard for anything, ever.Buy the soundtrack, and s...

  3. Journey OST

    Get the album and support Austin Wintory! http://austinwintory.bandcamp.com/album/journeyVINYL NOW AVAILABLE HERE: http://store.iam8bit.com/collections/journ...

  4. Journey Soundtrack (2012) : Austin Wintory

    Journey is an indie adventure game co-developed by Thatgamecompany and Santa Monica Studio, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. ... The music in Journey was composed and orchestrated by Austin ...

  5. Journey (Original Soundtrack from the Video Game)

    Journey is the soundtrack for the 2012 video game of the same name, composed by Austin Wintory. Wintory had previously worked with the developers of Journey, thatgamecompany, on

  6. 'Journey' turns 10: Austin Wintory has found a way for you to ...

    And it was the first game - ever - to have its music nominated for a Grammy. Journey's significance comes in personal, global, industrial flavours. But you'd never know that, talking to ...

  7. Journey (Original Video Game Soundtrack)

    Listen to Journey (Original Video Game Soundtrack) on Spotify. Austin Wintory · Album · 2012 · 18 songs.

  8. Journey

    Journey by Austin Wintory, released 19 July 2013 1. Nascence 2. The Call 3. First Confluence 4. Second Confluence 5. Threshold 6. Third Confluence 7. The Road of Trials 8. Fourth Confluence 9. Temptations 10. Descent 11. Fifth Confluence 12. Atonement 13. Final Confluence 14. The Crossing 15. Reclamation 16. Nadir 17. Apotheosis 18. I Was Born For This Before I say anything about JOURNEY, I ...

  9. Journey (Original Video Game Soundtrack)

    Listen to Journey (Original Video Game Soundtrack) by Austin Wintory on Apple Music. 2012. 18 Songs. Duration: 59 minutes.

  10. Journey (Original Video Game Soundtrack)

    Share your videos with friends, family, and the world

  11. Journey (Original Video Game Soundtrack)

    A new music service with official albums, singles, videos, remixes, live performances and more for Android, iOS and desktop. It's all here. ... Journey (Original Video Game Soundtrack) Album • Austin Wintory • 2012. 18 songs • 59 minutes More. Play. Save to library. Save to library. 1. Nascence. 195K plays. 1:47. 2. The Call. 502K plays.

  12. Journey (2012 video game)

    Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen.It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.. In Journey, the player controls a robed figure in a vast desert, traveling ...

  13. Journey Review

    Journey's beauty not only echoes in its vistas and music, but in the subtle details that coax you in. Shouting out to invoke life in the magical cloth is required to advance, but the shouts ...

  14. Journey (Original Video Game Soundtrack)

    A new music service with official albums, singles, videos, remixes, live performances and more for Android, iOS and desktop. It's all here. ... Journey (Original Video Game Soundtrack) Album • Austin Wintory • 2012. 18 songs • 59 minutes More. Play. Save to library. Save to library. 1. Nascence. 185K plays. 1:47. 2. The Call. 494K plays.

  15. The Journey Soundtrack 'Re-Imagined' By Its Original Composer

    Today marks 10 years since Journey's release.How time flies, right? To celebrate the 10th anniversary of the game, Austin Wintory, the original composer of the Journey soundtrack, decided to ...

  16. Journey

    beautiful art and music. Soar above ruins and glide across sands as you explore the secrets of a forgotten civilization. Featuring stunning visuals, haunting music, and unique online gameplay, Journey delivers an experience like no other. The release of Journey attracted over 100+ industry awards and media accolades, with some naming the game ...

  17. Why Apotheosis from the Journey game soundtrack was so hard ...

    Composing Journey's soundtrack was a unique creative challenge, and the hardest part for composer Austin Wintory was writing the final song in the game, Apotheosis.

  18. Journey (Original Video Game Soundtrack)

    Journey (Original Video Game Soundtrack) Austin Wintory. 18 SONGS • 58 MINUTES • FEB 12 2021. Purchase Options. TRACKS. DETAILS. 1. Nascence. 01:46.

  19. Journey (Arcade)

    Journey - Arcade (1983) After Data Age bombed with their chance of a Journey game on the Atari 2600, Bally Midway decided to make a game based on the rock band for arcades in 1983. While this game improves on some aspects of Journey Escape, it still falls short of being something worth playing. Some of the major improvements, other than better ...

  20. Journey by Austin Wintory (Album, Video Game Music): Reviews, Ratings

    journey is one of the most breathtaking games i've ever played. between the worlds, the long scarfs, the soft & gentle movements, everything feels so fragile. you don't want to disturb the beauty and you don't want it to end. the music feels and sounds much the same. it's soft, hypnotic, foreboding yet comforting. it makes you long for a connection to something you don't fully ...

  21. JOURNEY O.S.T.

    Embark on your own musical journey with the official soundtrack to the game Journey, composed by Austin Wintory. Featuring live orchestra and captivating soloist performances, the Journey soundtrack paints a moving, introspective backdrop to the game and stands on its own as a work of singular beauty. Austin Wintory s Soundtrack for Journey is ...

  22. Journey Vinyl Soundtrack 2xLP (10th Anniversary Edition)

    Rarely does a game come along that shatters all convention, revolutionizing our perspective on what interactive entertainment is capable of. Journey, the seminal, groundbreaking and now-legendary opus from developers thatgamecompany and Santa Monica Studios and publisher Sony Interactive Entertainment, is a perfect expression of that.To celebrate its momentous 10th anniversary, iam8bit is ...

  23. Journey

    The game was designed by Marvin Glass Associates. It was the first arcade game that was created around a rock band the band members were big video game fans themselves during that era and the first to use digitized graphics black/white. Most of the game's sounds and music is generated by two AY-3-8910 chips.

  24. Journey (Original Video Game Soundtrack)

    Journey (Original Video Game Soundtrack). Sony: G0100045361710. Buy download online. Austin Wintory

  25. 94% rated GOTY winner hits all-time high player count on Steam

    94% rated GOTY winner hits all-time high player count on Steam. Journey, the meditative multiplayer adventure game, has more people playing it on Steam right now than ever thanks to a massive sale.

  26. Journey (2012 video game)

    Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.

  27. AFK Journey Review: A magical adventure through Esperia

    AFK Journey, a world-based RPG by FARLIGHT Games, offers players an immersive 3D world adventure set in the enchanting realm of Esperia.Throughout the game, players engage in strategic battles against the formidable Faceless, accompanied by a diverse cast of heroes. After spending hours immersed in this captivating RPG, I'll provide a comprehensive review of AFK Journey, delving into its ...

  28. Back to Black (2024)

    Back to Black: Directed by Sam Taylor-Johnson. With Marisa Abela, Jack O'Connell, Eddie Marsan, Lesley Manville. The life and music of Amy Winehouse, through the journey of adolescence to adulthood and the creation of one of the best-selling albums of our time.