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Journey Into Nyx Event Deck Review

Once again, I decided to put my money where my mouth is, and instead of simply opening the Event Deck for Journey Into Nyx, I went to an FNM and tried it out. Last time I went 4-0. Let’s see how I did this time.

Travis Woo had rules I try to keep in mind while building decks on a budget:

#1 – No Downgrades #2 – No Omissions #3 – No Excuses!

“No Downgrades” means we play the cards we want to play, because they are the best for we want the deck to do. We won’t use Guildgates just because Shocklands are out of our budget. Either we use the Shocklands, or find a way to not need them at all.

“No Omissions” means we play the cards we need and if the deck needs a card that’s not within our budget, we will find another deck. [scryfall]Elspeth, Sun’s Champion[/scryfall] is very expensive, so if we are playing white, we’ll either stay away from being control or midrange, or bite the bullet and get the Elspeths.

“No Excuses!” means that if we lose games, we didn’t lose because we did this on a budget. We lost because we didn’t play correctly or didn’t our build was wrong. We never blame the budget.

Does the Event Deck follow these rules? Somewhat, but not really. Should they? Hell, yes.

Sure, that would generally mean one thing: As they are severely limited by the rarity constrictions in how they build their manabases. Right now, as most competitive decks will have at least a couple of [scryfall]Mutavault[/scryfall]s, they are just not able to make an actually competitive deck. Last they hit on something by being only one color. They didn’t have the [scryfall]Mutavault[/scryfall]s, which would have definitely made the deck stronger, but otherwise they managed to follow Woo’s rules pretty well (despite certain missteps in how the deck was built).

In this case, since they have a two-colored deck and they can’t use any dual lands besides [scryfall]Izzet Guildgate[/scryfall]s, they are not doing the right thing.

Here’s the list named inexplicably Wrath of the Mortals . I guess there’s an explanation somewhere, but I didn’t bother to find it.

[cardlist] [Creatures] 1 Aetherling 1 Battlefield Thaumaturge 1 Chandra’s Phoenix 3 Guttersnipe 1 Ogre Battledriver 1 Oracle of Bones 4 Spellheart Chimera 3 Young Pyromancer [/Creatures] [Spells] 1 Anger of the Gods 2 Divination 1 Fated Conflagration 2 Flames of the Firebrand 1 Harness by Force 4 Lightning Strike 3 Magma Jet 1 Mizzium Mortars 2 Searing Blood 1 Steam Augury 2 Turn // Burn [/Spells] [Lands] 9 Island 4 Izzet Guildgate 12 Mountain [/Lands] [Sideboard] 2 Dispel 2 Elixir of Immortality 3 Essence Scatter 2 Flames of the Firebrand 3 Izzet Staticaster 3 Negate [/Sideboard] [/cardlist]

The Matches

I didn’t do well…

Match 1 – vs. UW Heroic

Pretty new player. Had a good basic idea, but the deck lacked in execution. Instead of being the very consistent killing machine it needed to be, it seemed more like a pretty good draft deck with a couple of awkward choices, such as [scryfall]Wavecrash Triton[/scryfall] and [scryfall]Triton Treasure Hunter[/scryfall]. Good cards in draft, but too slow for Standard.

I went 2-0, because I was able to kill his creatures before he was able to grow them.

1 – 0

Match 2 – vs. Monoblack Devotion

No chance here. In the first game, [scryfall]Underworld Connections[/scryfall] provided the card advantage my opponent needed, in the second game, he was able to get out [scryfall]Desecration Demon[/scryfall]s out in the beginning. This deck has no plan against these pretty ubiquitous card. I pretty much had no chance.

1 – 1

Match 3 – vs. Esper Midrange

Ok, its a pretty controllish deck, but its a bit more midrangy than usual, with several wincons in the main deck. First game I drew plenty of cards I could only target creatures with and despite the deck being a bit more midrangy, that doesn’t help, because I [scryfall]Searing Blood[/scryfall] or [scryfall]Mizzium Mortars[/scryfall] does nothing against [scryfall]Aetherling[/scryfall] or [scryfall]Obzedat, Ghost Council[/scryfall]. Sideboarding didn’t really help. Second game wasn’t much better, because all the burn does nothing here. Sure it does damage, but the rest of the deck is too weak against the defenses and the deck has no way to compete on cards. Sure I managed to counter one [scryfall]Sphinx’s Revelation[/scryfall], but that wasn’t enough.

1 – 2

Match 4 – vs. Jund Monsters

Here the problems with the deck were again very apparent. [scryfall]Magma Jet[/scryfall]s and [scryfall]Lightning Strike[/scryfall]s don’t do much against [scryfall]Stormbreath Dragon[/scryfall] or [scryfall]Polukranos, World Eater[/scryfall]. Sure I can make plenty of blockers with a [scryfall]Young Pyromancer[/scryfall], but the deck can get rid of such pesky little wizards easily. In fact, the big, ol’ hydra can wrestle a bunch of these folks down in one fell swoop. Sure I can burn my opponent, but the [scryfall]Courser of Kruphix[/scryfall] will negate most of that over time.

1 – 3

I think WotC messed up big time. The deck felt like it was designed to a very specific metagame, that does not exist. In a world where you can get a 5/5 for four mana, relying on burn as removal is pretty bad. You can only slow down your oppoent, not really destroy their plan.

Actually, the record of 1-3 is fine. WotC shouldn’t be in the business of making off-the-shelf-decks that are strong enough to take FNMs, but they should be good enough to have some sort of a plan against the most popular decks. This deck has nothing. It will just run into a wall against most of the decks in the format, whereas the previous deck had at least some angle to work with against pretty much anything.

I don’t think this deck can even be fixed. The premise, or the basic plan of the deck is bad.

One plus: Unlike the black deck, this deck doesn’t have clear dead cards in the deck. The cards that it does have just don’t work that well together. Each could very well work in other decks.

What this deck basically does is enforce the notion that the game is about how much money you are willing to spend on your deck and us experienced players know its not all about that (some, but not all). You can build decks that can take on the field withough spending that much money. This felt like planning to get some groceries, ending up buying tickets for a flight to Romania, and then wondering why I’m hungry. Just totally faulty approach to the problem.

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One thought on “ Journey Into Nyx Event Deck Review ”

One more note: This might have been logistically difficult, but I would have liked some 1/1 Red Elemental creature tokens with the deck, like they did with the Modern Event Deck, which includes Myr, Soldier and Spirit tokens, as well as an emblem for Elspeth.

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Journey Into Nyx - Wrath of the Mortals

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Theros block/Preconstructed theme decks

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Theros block , comprising Theros , Born of the Gods , and Journey into Nyx , has 15 preconstructed theme decks , all of which are bicolored.

Theros [ | ]

Born of the gods [ | ], journey into nyx [ | ].

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event deck journey into nyx

Journey into Nyx Event Deck

Aggressive and beastly play.

The Journey into Nyx Event Deck is a rapid burn deck with significantly more spells than creatures. This is a very sophisticated deck that starts out early with cheap powerful spells and finishes with buff creatures that scale extremely well. This model allows you to destroy your opponents early game and roll over them with dominant creatures late game.

Journey into Nyx Event Deck

  • Contains one "Wrath of the Mortals" Journey into Nyx Event Deck

Estimated ship date is Apr 8, 2016 PT .

Payment will be collected at checkout. After this product run ends, orders will be submitted to the vendor up front, making all orders final.

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Mechanics of Journey into Nyx

Table of contents, constellation strive nyx and bestow heroic scry monstrosity devotion and gods.

The plane of Theros is in chaos. Gods and mortals are pitted against each other, and terrifying monsters stalk the land. Heroes strive for glory while new and terrifying constellations take shape in the night sky. Where will you stand?

Constellation

Enchantments with constellation abilities represent the divine constellations that fill the night sky—and now the mortal world—of Theros.

An enchantment's constellation ability triggers every time it or another enchantment enters the battlefield under your control. Most of the enchantments with constellation abilities in Journey into Nyx are enchantment creatures, but not all of them.

Any enchantment entering the battlefield under your control causes each constellation ability of an enchantment you control to trigger, whether it's an Aura, an ordinary enchantment, an enchantment creature, or even a token. (This means that creatures with bestow cause constellation abilities to trigger whether you cast them with bestow or not.)

A spell with a strive ability lets you pump more mana into it to increase the number of targets.

As you cast a spell with strive, you can choose any number of targets, paying an additional cost for each target beyond the first. If you want to cast Ajani's Presence targeting one creature, it costs just [mc]W[/mc]. For each creature you target beyond the first, Ajani's Presence costs an additional [mc]2W[/mc] to cast. So it would cost [mc]2WW[/mc] to target two creatures, [mc]4WWW[/mc] to target three creatures, and so on.

Although you can target any number of creatures with Ajani's Presence, you can't target a single creature with it more than once. As with any other spell that targets, any creatures you control with heroic abilities will trigger when you target them with Ajani's Presence.

Nyx and Bestow

The gods of Theros dwell in Nyx, a starry realm visible as the night sky of Theros. The gods and their servants are infused with the power and majesty of Nyx. Enchantment creatures in the Theros block all have a unique card frame that shows the starfield of Nyx.

The Nyx frame doesn't have any rules associated with it. It's just a reminder that these creatures are also enchantments. Other enchantments in Theros block use the regular card frame.

Some enchantment creatures in Journey into Nyx have the bestow keyword.

A creature with bestow gives you the option to cast it as an Aura that enchants a creature, granting that creature its power, toughness, and abilities.

When a card with bestow is in your hand, you have two options: cast it normally for its mana cost, or cast it for its bestow cost. If you cast a bestow card normally, it's an enchantment creature spell that resolves and becomes an enchantment creature on the battlefield. Its bestow ability and its "Enchanted creature gets..." text are ignored.

If you cast a card for its bestow cost, it's not a creature spell. Spells like [autocard]Essence Scatter[/autocard] that can target only a creature spell can't target it. Instead, it's an Aura spell with enchant creature, so you have to target a creature to cast it. It can be countered by spells like [autocard]Negate[/autocard] that target only noncreature spells. If the target creature has a heroic ability, the Aura spell with bestow will trigger it, just as any other Aura spell would. Cards with bestow are always enchantments, whether they're Auras or creatures.

If the target creature leaves the battlefield after you cast a card with bestow as an Aura but before the spell resolves, the Aura spell will resolve as an enchantment creature rather than being countered like a normal Aura spell. If the target creature is still on the battlefield when the Aura spell resolves, it resolves as an Aura enchanting that creature.

While it's enchanting a creature, an Aura with bestow grants the creature the abilities and power/toughness changes listed in its text box. If the creature it's enchanting leaves the battlefield for any reason, the Aura immediately becomes an enchantment creature again rather than being put in the graveyard like other Auras.

Although you'll most often want to target your own creatures with your bestow cards, you can also target your opponent's creatures with them. This might be useful, say, if you want to keep a creature from blocking on a crucial turn by casting Gnarled Scarhide on it. As usual, your bestow Aura will stay on the battlefield as an enchantment creature—under your control, not your opponent's—when the enchanted creature leaves the battlefield.

A creature with a heroic ability gives you powerful benefits every time you cast a spell that targets it.

A heroic ability triggers whenever you cast any spell that targets the heroic creature, including a spell that also targets another creature. If a spell targets multiple creatures with heroic abilities—say, because of the strive ability—all of them trigger. Activated abilities, such as equip, do not cause heroic abilities to trigger, nor do triggered abilities such as the enters-the-battlefield ability of [autocard]Breaching Hippocamp[/autocard].

An instant or sorcery spell has a target if it includes the word "target" in its rules text. Each Aura spell also has a target, indicated by its enchant ability, including Aura spells you cast with bestow . Creature spells and permanent spells other than Auras never have targets.

A heroic ability triggers only when the creature's controller casts a spell that targets it, not when any other player does.

The scry mechanic lets you manipulate your destiny.

Scry is a keyword action that always has a number associated with it. To scry, look at that many cards from the top of your library, put as many of them as you want on the bottom of your library, and leave the rest on top in any order you choose. When you scry 1, that translates to looking at the top card of your library and deciding whether you want it on the top of your library or the bottom. When you scry 2 or more, you have more options.

Monstrosity

Monsters roam the wilds of Theros, ferociously punishing all who oppose them.

Monstrosity is an activated ability you can activate any time you can pay for it. When it resolves, it checks whether the creature is already monstrous. If it's not, the ability puts a number of +1/+1 counters on the creature and causes the creature to become monstrous. This means that a monstrosity ability doesn't do anything if it resolves for a second time. If a monstrosity ability is countered somehow, the creature doesn't gain counters or become monstrous, and the monstrosity ability can be used again.

Many creatures with a monstrosity ability, such as [autocard]Stoneshock Giant[/autocard] from Theros , have a triggered ability that triggers when the creature becomes monstrous—in other words, when its monstrosity ability resolves for the first time.

[card]Stoneshock Giant[/card]

[autocard]Stoneshock Giant[/autocard]'s triggered ability triggers when its monstrosity ability resolves for the first time. If [autocard]Stoneshock Giant[/autocard] isn't on the battlefield when its monstrosity ability resolves, its triggered ability doesn't trigger.

There are also some cards with monstrosity that gain abilities as long as they're monstrous, such as [autocard]Hundred-Handed One[/autocard] from Theros .

[card]Hundred-Handed One[/card]

Once a creature becomes monstrous, there's no way it can stop being monstrous other than leaving the battlefield. If [autocard]Hundred-Handed One[/autocard]'s monstrosity ability has resolved, it has reach and can block an additional ninety-nine creatures (assuming it's otherwise allowed to block them), even if the +1/+1 counters from the monstrosity ability have been removed somehow (say, by [autocard]Bioshift[/autocard]).

Devotion and Gods

Five gods appear on cards in Journey into Nyx as legendary enchantment creatures with the creature type God. Each God in Journey into Nyx is two colors, completing the pantheon of fifteen gods. A two-color God manifests as a creature on the battlefield once your devotion to its two colors is high enough.

[card]Ephara, God of the Polis[/card]

Your devotion to two colors is the total number of mana symbols that are either of those colors among the mana costs of permanents you control. You don't need to have any particular number of mana symbols of each color; all that matters is the total.

Hybrid mana symbols such as [mc](r/w)[/mc] count toward both their colors but aren't counted twice. In other words, a hybrid mana symbol can only ever add a maximum of one to your devotion to any color or combination of colors, but it adds one to your devotion to any combination of colors that contains either of its colors.

Like the other Gods in Theros block, each of the Journey into Nyx Gods has indestructible, and each one is a creature only if you have enough devotion to its colors. If a God enters the battlefield while your devotion to its colors is less than the required number, abilities that trigger when a creature enters the battlefield won't trigger. If a God on the battlefield is a creature and your devotion to its colors drops below the required number, it immediately stops being a creature. A God can't attack the turn it enters the battlefield unless it has haste, even if it wasn't a creature as it entered the battlefield.

Gods are always legendary enchantments, and their abilities work whether they're creatures or not.

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Journey into Nyx Switch to Foil Prices 165 Cards Total (10 Mythic, 35 Rare, 60 Uncommon, 60 Common)

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IMAGES

  1. Journey into Nyx Event Deck: Wrath of Mortals

    event deck journey into nyx

  2. Magic The Gathering Journey into Nyx Event Deck

    event deck journey into nyx

  3. Journey into NYX Event deck MTG (Magic: The Gathering)

    event deck journey into nyx

  4. Magic the Gathering Journey Into Nyx Event Deck Box

    event deck journey into nyx

  5. Event Deck Journey into Nyx: Wrath of the Mortals

    event deck journey into nyx

  6. Magic the Gathering Journey Into Nyx Event Deck Box

    event deck journey into nyx

VIDEO

  1. Manosuman Public School Food Fair! #food #schoollife #india

  2. Pro Tour Journey into Nyx

  3. "Life on Deck: Journey into Fishing Boat Dynamics"

  4. Pro Tour Journey into Nyx

  5. New Year's Eve onboard Celestial, Bateaux New York

  6. Top of The Edge Walkthrough- NYC

COMMENTS

  1. Journey into Nyx/Event deck

    Journey into Nyx has one event deck, named Wrath of the Mortals. The "Wrath of the Mortals" features a wide range of damage spells as well as creatures that reward you for casting them. As you blast away your opponent's forces, your creatures become more and more dangerous. Young Pyromancer and Guttersnipe trigger every time you cast an instant or sorcery, netting you additional creatures and ...

  2. Wrath of the Mortals [Journey Into Nyx Event Deck] Deck

    Contents of the official Journey Into Nyx Event Deck. *Note: --Also includes a Journey Into Nyx d20 spindown counter and a cardboard deck box. *Tokens to add: 2 (+)x 1/1 red Elemental creature token (for Young Pyromancer)

  3. Journey into nyx event deck Visual Deck View

    Journey into nyx event deck visual deck list for Magic: the Gathering (MTG).

  4. Journey into Nyx Event Deck: Wrath of Mortals

    - - - - Wrath of Mortals Event Deck List - - - -1 Ætherling1 Battlefield Thaumaturge1 Chandra's Phoenix3 Guttersnipe1 Ogre Battledriver1 Oracle of Bone...

  5. Journey into Nyx

    Marketing [| ]. Journey into Nyx is sold in 16-card boosters (one card being a marketing card), five intro packs, one event deck and a fat pack. The boosters feature artwork from Ajani, Mentor of Heroes, Pharika, God of Affliction and Cyclops of Eternal Fury .The set featured the continuation of the Hero's Path.. God packs [| ]. Random Journey into Nyx boosters were seeded to be literally and ...

  6. Journey Into Nyx Event Deck Review

    Once again, I decided to put my money where my mouth is, and instead of simply opening the Event Deck for Journey Into Nyx, I went to an FNM and tried it out. Last time I went 4-0. Let's see how I did this time. Travis Woo had rules I try to keep in mind while building decks on a budget: #3 - No Excuses! "No Downgrades" means we play ...

  7. Journey into Nyx Event Deck

    Journey into Nyx Event Deck Wrath of the Mortals. Lands (25) 9 x Island (335) 4 x Izzet Guildgate 12 x Mountain (343) Creatures (15) 1 x Ætherling 1 x Battlefield Thaumaturge 1 x Chandra's Phoenix 3 x Guttersnipe 1 x Ogre Battledriver 1 x Oracle of Bones 4 x Spellheart Chimera 3 x Young Pyromancer.

  8. Wrath of the Mortals

    Journey into Nyx — Event Deck — Standard deck — 2014-05-23 Creature (15) 1 Aetherling {4} {U} {U}

  9. Journey Into Nyx

    One 60 card decks, each with a 15 card sideboard, a Spindown life counter and strategy guide. Perfect for use in Standard play tournaments like Friday Night Magic or Game Day celebrations. Main Deck 9 Island 4 Izzet Guildgate 12 Mountain [MORE] 1 AEtherling 1 Battlefield Thaumaturge 1 Chandra's Phoenix 3 Guttersnipe 1 Ogre Battledriver 1 Oracle of Bones 4 Spellheart Chimera 3 Young ...

  10. Journey into Nyx Event Deck

    This Blue/Red Event deck contains 60 cards plus a 15 card sideboard. This Blue/Red Event deck contains 60 cards plus a 15 card sideboard. ... Journey into Nyx: 1: Chandra's Phoenix: R: 1RR: 2014 Core Set: 3: Guttersnipe: U: 2R: Return to Ravnica: 1: Ogre Battledriver: R: 2RR: 2014 Core Set: 1: Oracle of Bones: R: 2RR: Born of the Gods: 4 ...

  11. Journey Into Nyx

    A full 60-card deck with a 15-card sideboard! Contents include: 60-card preconstructed deck, and a 15-card sideboard. One Journey Into Nyx themed deckbox; A spin-down life counter; A strategy and mechanics guide Please note: Due to Wizards of the Coast policy, we cannot sell sealed Magic internationally.

  12. Theros block/Preconstructed theme decks

    Main article: Journey into Nyx/Event deck. Event deck name. Colors Included. Wrath of the Mortals. U. R. Categories. Community content is available under CC BY-NC-SA 2.5 unless otherwise noted. Theros block, comprising Theros, Born of the Gods, and Journey into Nyx, has 15 preconstructed theme decks, all of which are bicolored.

  13. Journey into Nyx Event Deck

    The Journey into Nyx Event Deck is a rapid burn deck with significantly more spells than creatures. This is a very sophisticated deck that starts out early with cheap powerful spells and finishes with buff creatures that scale extremely well. This model allows you to destroy your opponents early game and roll over them with dominant creatures ...

  14. Journey into Nyx Prerelease Primer

    The main event at a Prerelease is the Seeded Deck tournament, a version of Sealed Deck. ... That said, your Hero Card isn't played at the Prerelease; it's for the Journey into Nyx Game Day event, which happens May 24-25, 2014. As an example, let's look at Lash of the Tyrant ...

  15. journey into nyx event deck for sale

    Magic MTG Journey Into Nyx Wrath of the Mortals Event Deck BRAND NEW IN HAND! Opens in a new window or tab. $14.99. Journey Into Nyx Event Deck Box of 6 Decks (MTG) New MTG Magic TD2. Opens in a new window or tab. $85.94. +$6.80 shipping. Buy 3, get 1 10% off. Magic the Gathering Journey Into Nyx Event Deck English Factory Sealed.

  16. Mechanics of Journey into Nyx

    Five gods appear on cards in Journey into Nyx as legendary enchantment creatures with the creature type God. Each God in Journey into Nyx is two colors, completing the pantheon of fifteen gods. A two-color God manifests as a creature on the battlefield once your devotion to its two colors is high enough. [card]Ephara, God of the Polis [/card ...

  17. Magic: the Gathering

    This item: Magic: the Gathering - Journey Into Nyx - Event Deck - Wrath of the Mortals by Wizards of the Coast . $25.93 $ 25. 93. Get it Mar 26 - 28. Only 8 left in stock - order soon. Ships from and sold by Card Addiction (Ship from USA). + Magic: The Gathering Land Station (400 basic lands) $26.35 $ 26. 35.

  18. MtG Journey into Nyx Event Deck

    85870. 653569894117. Awaken the Myth! The pantheon of Theros is complete! Xenagos has become the god of revelry. Yet far from bringing peace to the god-realm of Nyx, the satyr's ascension to godhood has only flung it into chaos, and the ripples are being felt across the mortal realm. Born of the Gods features 165 black-bordered cards, including ...

  19. Magic the Gathering : Journey into Nyx

    Magic the Gathering Event Deck for Journey into NyxThe Journey into Nyx event deck; 'Wrath of the Mortals' Harness the power of fire and lightning to defeat your foes! The "Wrath of the Mortals" deck features a wide range of damage spells as well as creatures that reward you for casting them. As you blast away your opponent's forces, your creatures become more and more dangerous.

  20. The Complete List of 27 Event Decks Ranked

    By Journey into Nyx Wizards had almost abandoned the value they printed in the earliest event decks.Wrath of the Mortals may have been the first nail in the proverbial coffin.. The shock lands have been replaced with solely Guildgates, and the rares are much cheaper than we're used to at this time.

  21. Journey into Nyx Event Deck-sealed, Journey into Nyx (JOU) Price

    Journey into Nyx Event Deck. Add to Collection Create Price Alert Tabletop. eBay - Buy It Now $ 14.31 Price History. Tabletop Tabletop. Tabletop; Price Graph Annotation -----Wrath of the Mortals by mtggoldfish Report Deck Name $ 14.64. 1.77 tix 10 Rare, 26 Uncommon, 18 Common. Format: Standard ...

  22. Magic the Gathering CCG: Journey into Nyx Event Deck

    Frequently bought together. This item: Magic the Gathering CCG: Journey into Nyx Event Deck. $1889. +. Magic the Gathering: Born of the Gods Event Deck - Underworld Herald. $2596. Total price: Add both to Cart. One of these items ships sooner than the other.

  23. Journey into Nyx MTG / MTGO Price History

    Modern Event Deck Modern Masters Core Sets; Magic 2013 Magic 2012 Magic 2011 Magic 2010 10th Edition 9th Edition 8th Edition Innistrad; Avacyn Restored Dark Ascension ... Journey into Nyx Switch to Foil Prices 165 Cards Total (10 Mythic, 35 Rare, 60 Uncommon, 60 Common) Tabletop. $ 180.